OS CORE KEEPER GAMEPLAY DIARIES

Os Core Keeper Gameplay Diaries

Os Core Keeper Gameplay Diaries

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Customize your character’s appearance and choose from an array of powerful armor and unique outfits to suit the moment.

Food in Core Keeper has two main purposes – keeping you alive by restoring HP and reducing hunger and giving you helpful perks like Em excesso armor or the ability to glow.

Glurch the Abominous Mass Glurch is, indeed, a large mass of slime. This boss can be found by digging down and to the left from the core. When you start seeing orange oozes and slime, you’re on the right track.

does a great job of slowly revealing its crafting system, and the breadth of ways you can build up your base. You largely learn by doing — unlocking additional perks or finding new materials and wondering “What can I do with this?

Copper can be found throughout the Dirt Biome, and getting a full set of Copper Armor is enough to give yourself a chance against fighting Glurch. However, you can also progress to Tin and Iron before you even take on your first boss if you want to.

’s multiplayer (up to eight people), similarly facilitates a lot of collaboration and strategizing. But the game is far from derivative. It weaves tried-and-true survival sim elements into a tight play loop where the game is the grind in a way that feels meditative without being Core Keeper Gameplay too repetitive.

Which isn't to say there aren't genuinely spooky areas and scary moments. There are ominous, off-screen sounds when you get close to one of Core Keeper's bosses. Breaking through a wall and suddenly seeing you're at the edge of a massive chasm is alarming, and building a narrow bridge across it doesn't feel comfy at all (even though you can't actually fall in).

When we first jumped into Core Keeper, we had to take a little time to figure out what we were meant to be doing. If you’re feeling a little lost or are looking for Core Keeper tips and tricks, we’ve got a complete walkthrough to help you out!

The patch introduces several balancing improvements. Bosses now drop at least one piece of equipment or a weapon.

It all shapes up into a very inviting experience that teases dense design layers down the road. Even in early access, these feel like the raw materials of a multiplayer survival sim that will draw an enduring audience. I can’t wait to see how it keeps growing.

Pretty much all enemies spawn based on the tiles placed on the ground. If you remove them, enemies won't spawn in that area any longer. Each type of tile spawns different kinds of enemies; you can collect these tiles and place them down elsewhere in order to make monster farms.

The Basic Workbench gives you access to a bunch of important items for setting up your base. Here are the key items you'll need in your first couple of hours:

Generally speaking, it's a good idea to place your base near the Core. The Core has a Waypoint which can teleport you to other areas, and crafting your own Waypoints and Portals is expensive.

Chest is the only paintable item storage, as space efficiently as any later on. Adjacent workbenches pull directly from them.

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